Inside Fallout, the Gaming World’s Most Astonishing Television Success
The Fallout TV series has come back to Prime Video, and it's fair to say that audiences were pleasantly surprised by the quality of its initial run. By portraying the atomic-age, post-apocalyptic United States through the lenses of three different characters, it managed to capture different facets of the player's experience.
There was vault-dweller Lucy, trying to do the right thing and discovering that the barren landscape made that exceptionally challenging; Max, the Brotherhood of Steel new recruit, who begins to question his cult's authority and causes significant chaos in robotic power armour; and the Ghoul, a fan-favorite figure who has entirely abandoned any sense of morality out in the contaminated wilderness.
Building Anticipation for the Second Season
The show's first season ending disclosed crucial details about the culprits behind the nuclear war that condemned a population in bomb-proof bunkers for centuries. It also left plenty of questions unanswered for the upcoming chapter – and, on this occasion, hopes are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.
“Going into the initial season, people were like, ‘Just don't mess it up’,” adds the game director. “We are ecstatic with the feedback to the show, so now people are coming in with more eagerness and different expectations.”
A New Vegas Vibe for Season Two
The second season is taking place in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the franchise, despite the fact that it was a bit broken at launch.
“It embodies a arid atmosphere, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That parched, blasted-out iconic highway aesthetic of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tangible quality – its creators insisted on physical models and sets were built, echoing the cobbled-together nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a interactive medium, is to appear as if it’s real.”
Actually, pretty much every element you see on-screen is real, including the notoriously frightening mutated beasts known as the apex predators. In the show, they are brought to life with animatronics, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is made by skilled directors who are also dedicated players, with the help of the original creators behind the source material. This mutual respect for the universe is evident in the finished show.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the first season. This format will allow for a different audience reaction, a dynamic the team themselves are eager to observe.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of revelations,” promises Howard. “I’m looking forward to seeing what people think.”